Then Apple Arcade dropped during the iOS 13 beta, letting me check out what was on offer. Immediately, the selection of games was overwhelming. When iOS 13 proper landed, it was the kind of launch line-up other systems would kill for. There were 71 titles in all, from tiny indie delicacies that would find it hard to survive as standalone titles, through to new releases from giants like Capcom. Since that first moment, I’ve been working my way through every game, to play every one at least a little, and therefore get an idea as to who Apple Arcade is aimed at, and whether it’s worth subscribing to.
Craig Grannell writes about games on iOS and on Mac, so he’s the guy who really understands this stuff. I’m not a gamer, so the whole Apple Arcade thing doesn’t interest me, even though I tried.
Source: Two weeks with Apple Arcade | Revert to Saved: A blog about design, gaming and technology